UX oF UX Portfolio

Principles used: 8

Curiosity Gap

Curiosity gap comes from the missing piece of information. When we don't have the info, which we want to know, our brain just gets eager to know what's lying behind those curtains

Example: Google pay can directed show us the rewards, it can be quick, requires less efforts from user and is time saving. But why do they hide that info? and why do they make us scratch the card & then reveal us the same info

To create a suspense, to trigger a sense curiosity in human mind which hits dopamine release when resolved.

Mental Model, Discoverability, Constraint & Feedback

It's story time, so, when I gave this portfolio link to 2 of my friends to give me feedback, one of them asked - "how does it open? I tried clicking on it center circle several times, but it's not opening"

And that's when I realized, I forgot that people have different mental models for everything (Mental model simply means, a person's interpretation of how something will work)

Now, since users can think - it opens by clicking,

so I need to use feedback to tell users - it open by scrolling. So, I used the change in cursor's color from white to red, (red as it's standard color for error state) as an indicator of constraint that would communicate - it's not to be clicked..

But even after constraint signifier, how would users discover that it open by scrolling?

Well I had to prefer usability over aesthetics. So finally, I added a message in an alternate cursor state, saying "scroll down" when hovered over the center circle. It removed all confused and made discoverability easier.

Social Proof

Whenever you come across a situation that is ambiguous or when you are unsure whether to trust or not,

it's a short cut for your brain -


  • to take decisions easily,

  • save time and energy,

  • avoid confusion and ambiguity,

  • reduce risk of financial losses by avoiding unfamiliar option.


by simply looking at what others are choosing.

Gestalt's law, Cognitive biases & Fundamental design principles

Use of Gestalt's law like -

Law of Proximity,

Law of Common region &

Law of Similarity,


was made along with basic design principles of -

Repetition,

Contrast,

Consistency &

Hierarchy.


as well as cognitive biases like -

Chunking,

Progressive disclosure,

Familiarity Bias &

Fitts's Law.

Peak-End Rule, Serial Position Effect, Sensory Appeal & Delighters

People judge an experience by its peak and how it ends.

People remember more unexpected and playful pleasures

It's easier for users to recall the first and last items of a list

Riya exactly knows how to balance good aesthetics with functionality, which is exactly what our client projects needed. The best part? She makes the whole process fun and collaborative.

Hawthorne Effect

Users change their behavior when they know they are being observed

Skeuomorphism

Users adapt more easily to things that look like real-world objects

Familiarity Bias

People prefer familiar experiences

Reactance

Users are less likely to adopt a behavior when they feel forced

Peak-End Rule

People judge an experience by its peak and how it ends.

Sensory Appeal

Users engage more with things appealing to multiple senses

Chunking

People remember grouped information better

Delighters

People remember more unexpected and playful pleasures

Serial Position Effect

It's easier for users to recall the first and last items of a list

Law of Similarity

Users perceive a relationship between elements that look similar

Social Proof

Users adapt their behaviors based on what others do

Juxtaposition

Elements that are close and similar are perceived as a single unit

Law of Proximity

Elements close to each other are usually considered related

Visual Hierarchy

The order in which people perceive what they see

Reach

OUT

Challenge for you, make the domino fall

Tap to Start

W - front, S - back

A - left, D- right